Alabama NSA
South Central Area
2008 Alabama NSA All-star Rules
Play shall be in accordance with the official rules of NSA with the following exceptions:
6U: 6U-2 Every Player on the Roster must bat.
6U-1 The game shall be five (5) innings or 75 minute time limit, when the time limit is up, the teams must finish the inning unless the home team is ahead when the top half of the inning is over.
6U-3 Maximum of 10 batters per inning or three (3) outs. If a team has more than 10 players then the extra players are still on the roster and will roll to the next inning.
6U-4 Each batter will get 5 pitches to put the ball in play. If the Batter fouls the 5th pitch she will get another pitch until she hits the ball in fair territory or swings and misses the pitch.
6U-5 No stealing. If a player leaves the base before the ball reaches Home Plate she will be called out.
6U-6 Play 10 in the field
6U-7 There is NO automatic two outs with the last batter. There must be an out on the lead runner. Touching home plate constitutes getting the lead runner out.
6U-8 A vertical line will be drawn 30 feet from home-plate towards 1st base and from home plate towards 3rd base. No defensive player may play in front of this line before the ball is hit.
6U-9 The defensive team shall have no more than 6 infielders. All other available players shall be positioned in the outfield at least 10 feet behind the baselines until the ball is batted.(up to 4) Only 10 players will play on defense at one time, however, each team may substitute freely at anytime.
6U-10 A 10" soft-core softball ball will be used for all 6U competition.
6U-11 The player-pitcher shall stand with both feet inside the eight foot radius even with or behind (but not in front) of the pitchers plate (40 feet).
6U-12 Mercy Rule – 21 after 3rd inning, 11 after 4th inning
6U-13 Play shall stop when the umpire declares "Time Out" because the defensive team has stopped the advance of the lead runner. A base runner shall be awarded the next base if she had advanced more than halfway toward the base when play was stopped. (Halfway lines are back in 6u)(2008)
6U-14 The ball is dead and all base-runners must stop at the base the umpire rules they are entitled when:
Play shall stop when the umpire declares "Time Out" because the defensive team has stopped the advance of the lead runner. A base runner shall be awarded the next base if she had advanced more than halfway toward the base when play was stopped. The ball is dead and all base-runners must stop at the base the umpire rules they are entitled when:
6U-15 The coach-pitcher must make every effort to avoid interfering with any ball put into play by either being hit by a batter or thrown by a defensive player. NOTE: If, in the judgment of the umpire, a coach pitcher intentionally interfered with the play, the penalty shall be: The batter is out and the ball is dead.
6U-16 All base runners must return to the last base they legally occupied. If, in the judgment of the umpire, a coach pitcher unintentionally interfered with the play then the ball is ruled dead and the pitch replayed. NOTE: The coach pitcher shall only field the ball when it is being thrown to him/her in order to put the ball back in play
6U-17 The Coach Pitcher may talk to the batter until he/she releases the ball. If the Coach Pitcher talks to the batter after he/she releases the ball then there will be a dead ball-strike called. If the Coach continues to talk to the batter he/she will be removed from the pitching circle and another pitcher will be put in his/her place.
6U-18 No stealing. If a player leaves the base before the ball reaches Home Plate she will be called out.
6U-19 Coach Pitchers will pitch from 30’. Pitching circle will have a 40’ center Radius.
6U-20 A ball thrown from an infield position towards first base in an attempt to get the batter out that is overthrown to the first baseman is considered a dead ball at this point. All runners will be allowed one additional base. 6U new Definition for overthrow: The ball must go past the 3 foot running lane line to be considered an overthrow. The 3-foot running lane should be run 10 feet past the bag. (Rule Change 8/2005)
6U-21 There will be no underhand rolling of the ball. Throws on defense must be attempted to be made overhand. If an out is made by rolling the ball the batter/runner or the base-runner will be called safe.
6U-22 There can be an adult at the backstop to help the player catcher get the ball back to the coach pitcher. NO COACHING (TALKING)
6U-23 Bases will be 50’ length in distance.
8U Coach Pitch:
(If rule is not covered below, please revert back to the 2008 NSA Rulebook)
8CP-1 Maximum of 10 players on Defense
8CP-2 Ten (10) batters are the maximum number of batters that may bat per half inning or
until the defense records three- (3) outs, whichever occurs first. The batting order shall be a revolving batting order consisting of ten- (10), eleven- (11), or twelve (12) batters
8CP-3 Definition of an EP (extra player): A team can put up to two (2) extra players in the line-up. These players will bat where placed in the line-up and can substitute freely.
8CP-4 The game shall be six (6) innings or 75 minute time limit, when the time limit is up, the teams must finish the inning unless the home team is ahead when the top half of the inning is over.
8CP-5 Coach Pitchers will pitch from 35’
8CP-6 No stealing. If a player leaves the base before the ball reaches Home Plate she will be called out.
8CP-7 Each batter will get 5 pitches, or 3 strikes. If the Batter fouls the 5th pitch she will get another pitch until she hits the ball in fair territory or swings and misses the pitch.
8CP-8 There are NO automatic two outs with the last batter. There must be an out on the lead runner. Touching home plate constitutes getting the lead runner out.
8CP-9 The defensive team shall have no more than 6 infielders. (A player catcher is required to be one of the 6 infielders) All other available players shall be positioned in the outfield at least 10 feet behind the baselines until the ball is batted
8CP-10 Pitching coaches must make every effort not to interfere with the defensive team. They should leave the field when the ball is in play, if they can do so without interfering with play.
8CP-11 If a thrown or batted ball hits the pitching coach while in fair territory, it is a dead ball. If the pitching coach, in the judgment of the umpire, intentionally interferes with the defensive team, the batter or base-runner shall be called out.
8CP-12 The Coach Pitcher may talk to the batter until he/she releases the ball. If the Coach Pitcher talks to the batter after he/she releases the ball then there will be a dead ball-strike called. If the Coach continues to talk to the batter he/she will be removed from the pitching circle and another pitcher will be put in his/her place. .
8CP-13 A vertical line will be drawn 30 feet from home-plate towards 1st base and from home plate towards 3rd base. No defensive player may play in front of this line before the ball is hit.
8CP-14 The Player Pitcher can be moved directly behind 2nd base (10 feet from the base) if the coach chooses to do so.
8CP-15 There may be a courtesy runner for the catcher. Last out or any subs on the bench.
8U Player Pitch:
(If a rule is not covered below, please revert back to the 2008 NSA Rulebook)
8PP-1 Play ten on Defense and Bat ten (with the option of using one or both EP’s)
8PP-2 Ten (10) batters are the maximum number of batters that may bat per half inning or until the defense records three- (3) outs, whichever occurs first. The batting order shall be a revolving batting order consisting of ten- (10), eleven- (11), or twelve (12) batters
8PP-2 Definition of an EP (extra player): A team can put up to two (2) extra players in the line-up. These players will bat where placed in the line-up and can substitute freely.
8PP-3 The game shall be six (6) innings or 75 minute time limit, when the time limit is up, the teams must finish the inning unless the home team is ahead when the top half of the inning is over.
8PP-4 Coach pitch will be instituted after four walks in a single inning. A hit batter constitutes a walk.
8PP-5 A pitcher must be removed from the pitching circle after she has hit 3 batters in a single inning.
8PP-6 Three outs end the inning
8PP-7 No infield fly rule
8PP-8 No Stealing
8PP-9 No dropped third strike
8PP-10 Pitch from 30’
8PP-11 If the 10th batter is walked or hit by a pitch then the batter and every base
runner will be awarded two (2) bases.
10U:
(If a rule is not covered below, please revert back to the 2008 NSA Rulebook)
10U-1 The game shall be seven (7) innings or 75 minute time limit, when the time limit is up, the teams must finish the inning unless the home team is ahead when the top half of the inning is over. 10U-2 Play nine on Defense and Bat nine (with the option of using one or both EP’s) 10U-3 Three outs end the inning 10U-4 No infield fly rule 10U-5 Steal one (1) base per pitch 10U-6 No dropped third strike 10U-7 No stealing Home
The game shall be seven (7) innings or 75 minute time limit, when the time limit is up, the teams must finish the inning unless the home team is ahead when the top half of the inning is over.
Three outs end the inning No infield fly rule Steal one (1) base per pitch No dropped third strike No stealing Home
12U thru 16/18U:
12/18U-1 Play by the 2007 NSA Rule Book.
Play by the 2007 NSA Rule Book.
General Rules (date passed)
[ These are rules suggested by and voted on by the member parks of Alabama NSA each year at the winter meeting. ]
Gen-1 No Pick up players can be used to play in the League State Tournament
No Pick up players can be used to play in the League State Tournament
(1/19/08)
Gen-2 Any team who plays in more than one (1) travel tournament cannot play
in the League State Tournament (1/19/08)
Gen-3 Area Tournament positions will be drawn at the Area Credentials Meeting(1/19/08)
Gen-4 The 6U age group will continue to play ALLSTARS but the number of
games played each day will be limited (1/19/08)
Gen-5 The halfway lines will be put back in for 6U (1/19/08)